![]() I will be using Microsoft Visual Studio 2005 Professional, C#, and NUnit as my development environment, programming language and unit testing framework. I want to try and get something resembling a dungeon out quickly so that I can actually walk around in it and hopefully evolve it into a RogueLike in the future (a completely different set of articles). I will be limiting the scope of my first release to generating rooms, corridors and doors. Please check out to generate some sample dungeons to get a feel for what I’m trying to achieve. The dungeons generated by this algorithm reminded me of my old D&D days drawing out maps using pen and paper. The algorithm I will attempt to implement was developed by Jamis Buck and can be found at. I also hope to touch on some agile development principles, patterns and practices. The goal of this series of articles is to describe the development process of a random dungeon generator. ![]() ![]() Reading about it is one thing and doing it yourself is a completely different story. A Google search for “Dungeon Generation Algorithms” yields quite a few interesting articles on the topic. I have been toying around with the idea of coding a random dungeon generator for some time now. ![]() Technorati Tags: Dungeon Generation, Test-driven Development Introduction ![]()
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